[Hello, we are looking to improve your experience on the Visual Studio Blog. It will be very helpful if you could share your feedback via this short survey that should take less than 2 minutes to fill out. Thanks!]
Today we released significant updates to both Visual Studio 2017 and Visual Studio for Mac. I’ll share some details in this post, but as always, there’s a lot more information in the release notes. If you’d like to jump right in, download Visual Studio 2017 version 15.5 and download Visual Studio for Mac.
- Download Visual Studio Code 1.28.2 for Mac from our software library for free. The application lies within Developer Tools, more precisely Debugging Tools. The actual developer of this free software for Mac is Microsoft.
- Visual Studio is a new member of the Visual Studio family, enabling developers on macOS to build apps for mobile, Web, and cloud with Xamarin and.NET Core, as well as games with Unity. Use Visual Studio to develop apps for Android, macOS, iOS, tvOS, watchOS, Web, and cloud.
Visual Studio for Mac is a new member of the Visual Studio family, enabling developers on macOS to build apps for mobile, web, and cloud with Xamarin and.NET Core, as well as games with Unity.
Visual Studio 2017 Version 15.5
This update contains major performance improvements, new features, as well as fixes for bugs reported by you. Some highlights are mentioned below, for the full feature list check out the Visual Studio 2017 version 15.5 Release notes.
Performance. In this update we continued to improve performance. Solution load times for large C# and Visual Basic projects is nearly cut by half. The time to switch between debug and release is significantly reduced. It is faster to add, remove, and rename files and folders in .NET Core projects. Project templates should now unfold much faster than before. In the most exceptional cases, you can see up to a 40x improvement in unfold time. There are multiple performance improvements in F# tooling. We’ve added an “Only analyze projects which contain files opened in the editor” checkbox under the JavaScript/TypeScript Text Editor Project Options page. This option will improve performance and reliability in large solutions. Note that when this box is checked, you will need to perform a Solution build to see a complete list of TypeScript errors in all files.
Most notably, we have cut the solution load times for large C# and VB projects by half. The primary way we achieved this was by starting the design-time build process earlier and by batching the design-time build operations for all projects and executing them in parallel with other solution load operations. To see this in action, watch this video comparison loading the Orchard Content Management System solution before and after optimization.
Check out our detailed post to learn how we achieved this performance in large C# and VB projects. How to get fl studio for free on macbook pro. For those who missed the similar performance improvement we made for C++ projects in an earlier update check out this blog post on C++ solution load and build performance improvements.
Diagnostics. The Visual Studio debugger got considerably more powerful with the addition of step-back debugging, also known as historical debugging. Step-back debugging automatically takes a snapshot of your application on each breakpoint and debugger step you take, enabling you to go back to a previous breakpoint to view its state. Check out this post from Deborah that details out this capability and how to make the most of it – step-back while debugging with IntelliTrace. For more on diagnostics and debugging, also look at our post on lesser known debugging features.
Docker and Continuous Deployment. Visual Studio has featured good Docker support for a while. With this release we have taken it further. Docker containers now support multi-stage Dockerfiles. The continuous delivery features make it easy to configure Visual Studio Team Services to set up CD for ASP.NET and ASP.NET Core projects to Azure App Service
Secrets management. Visual Studio has added features to help identify and manage secrets like database connection strings and web service keys. We have a preview of support for credential scanning that can easily read through your source files to ensure you don’t unintentionally publish key secrets into your source repo. And the integrated support for Azure KeyVault gives you an easy place to publish those secrets (and get them out of your source code). Check out this post to learn how to manage secrets securely in the cloud.
Azure functions. The Visual Studio tools for Azure functions has gotten a notable improvement, with the ability to use .NET Core. Learn about added support for creating .NET Core Azure Functions apps, as well as improving the experience for creating new Function app projects.
Mobile development with Xamarin. A major milestone in this release for mobile development was the addition of the Xamarin Live Player, which enables developers to continuously deploy, test, and debug their apps using just Visual Studio and an iOS or Android device. This release adds support for Android emulators, enabling developers to preview real-time XAML changes directly in the Android emulator without requiring a re-compile and re-deploy.
https://italyclever579.weebly.com/blog/this-project-type-is-not-supported-by-visual-studio-for-mac. We have also added the ability to File → New → Mobile App with Xamarin.Forms and .NET Standard, and migrated all project templates to use PackageReference for easy NuGet package management.
Unit Testing. We’ve improved the unit testing experience for both managed languages and for C++. C++ developers will notice integrated support for Google Test and Boost.test (add them through the Visual Studio installer in the desktop development workload). We already mentioned feature behind a feature flag called source-based test discovery that hugely improves test discovery performance. And the Live Unit Testing (LUT) is better integrated with the task notification center and now supports .NET Core (starting in Visual Studio 2017 15.3) as well as MSTest v1. Be sure to check out this post for an overview of the various text experience improvements in Visual Studio 2017 version 15.5.
Web development. If you are an Angular 2 developer you will now see errors, completions, and code navigation in inline templates and .ngml template files. See the sample repo for an overview and instructions. Other updates in the web space include improvements to Razor syntax formatting and improvements in the workflow for publishing ASP.NET applications to Azure Virtual Machines.
Visual C#. VS 15.5 adds support for C# 7.2 features like Span<T>, the readonly struct modifier And the private protected access modifier.
Visual C++. We already talked about the support for Google Test and Boost.test, and C++ developers will also see improvements to the Standard Template Library for C++ 17 standards. Check out the Open Standards website. https://italyclever579.weebly.com/blog/mac-visual-studio-for-mac-debugging-is-disabled-net-core. The VC++ compiler supports 75% of the C++ 17 features. In addition, the team has added new optimizations to the compiler.
Visual F#. We added .NET Core SDK project support to the F# tooling so you can now create new .NET Core console apps, .NET Standard libraries, and .NET Core unit test projects from File > New Project, for example, and we added support for project-to-project references. You can also you can now right-click Publish tooling with Web SDK projects and the continuous delivery features will now autogenerate a CI/CD pipeline with Visual Studio Team Services tooling.
Source control. You can now work with Git submodules and worktrees, and configure
fetch.prune
and pull.rebase
in Team Explorer. Visual Studio now treats Git submodules and worktrees like normal repos. Just add them to your list of Local Repositories and get coding!Reliability. The Visual Studio Installer now supports modification and uninstallation of each entry, improving the installer experience. On the note of the crashes caused by the PenIMC.dll that some of you may have run into, Windows is currently working on a root fix. Meanwhile, we wanted to ensure we helped those of you still running into crashes when trying to scroll, click, or interact via touch in Visual Studio. To activate the workaround, disable touch scrolling by checking the “Disable Touch Scrolling” under Tools > Options > Environment > General and restart Visual Studio.
Available in the Azure Marketplace. With an Azure subscription, you can provision a VM with VS 15.5 through the Marketplace. Get all the benefits without waiting for the install!
Visual Studio for Mac
VS for Mac 7.3 is also available today. The highlights of this release are:
Visual Studio Test Platform (VSTest) support. Visual Studio for Mac now supports a wider variety of test frameworks through the integration of VSTest, giving developers more choice in the test frameworks they want to use. Frameworks such as MSTest or xUnit can now be used within Visual Studio for Mac via NuGet adapter packages.
Download Visual Studio For Mac Free
New Roslyn based refactorings. The editor in Visual Studio for Mac has improved support for refactoring, helping developers write more maintainable code. “Generate From Usage”, “Change Method Signature”, and “Extract Interface” are now offered as refactorings within C# code.
Updater support for .NET Core. Visual Studio for Mac will now check to see if the .NET Core 2.0 SDK is installed when checking for updates. If not, developers can easily download and install it via the Visual Studio Update dialog instead of the previous manual installation.
Automatic iOS app signing. Visual Studio for Mac now offers automatic signing of iOS apps, boosting developer productivity by reducing the number of manual steps required to prepare iOS apps for distribution.
Additionally, a lot of the improvements in this update center on reliability. Improvements were made to decrease memory usage, increase performance, and decrease crashes. Many of these fixes have been made possibly by community feedback, which has been provided through the Developer Community.
R studio for mac download free. The complete release notes are available on visualstudio.com, which is also where you can find the Visual Studio for Mac downloads.
Share Your Feedback
As always, we welcome your thoughts and concerns. Please install Visual Studio 2017 Version 15.5, and Visual Studio for Mac and tell us what you think.
For issues, let us know via the Report a Problem tool in Visual Studio. You’ll be able to track your issues in the Visual Studio Developer Community where you can ask questions and find answers. You can also engage with us and other Visual Studio developers through our new Gitter community (requires GitHub account), make a product suggestion through UserVoice, or get free installation help through our Live Chat support. Need professional support right now? See available support options.
-->To start developing native, cross-platform .NET apps on macOS, install Visual Studio 2019 for Mac following the steps below.
Requirements
- A Mac with macOS High Sierra 10.12 or above.
To build Xamarin apps for iOS or macOS, you'll also need:
- Xcode 10.0 or above. The latest stable version is usually recommended.
- An Apple ID. If you don't have an Apple ID already you can create a new one at https://appleid.apple.com. It's necessary to have an Apple ID for installing and signing into Xcode.
Installation instructions
Download Visual Studio For Mac
- Download the installer from the Visual Studio for Mac download page.
- Once the download is complete, click the VisualStudioforMacInstaller.dmg to mount the installer, then run it by double-clicking the arrow logo:
- You may be presented with a warning about the application being downloaded from the Internet. Click Open.
- Wait while the installer checks your system:
- An alert will appear asking you to acknowledge the privacy and license terms. Follow the links to read them, then press Continue if you agree:
- The list of available workloads is displayed. Select the components you wish to use:If you do not wish to install all platforms, use the guide below to help you decide which platforms to install:
- Apps using Xamarin:
- Xamarin.Forms – Select Android and iOS platforms.
- iOS only – Select iOS platform (Note that you will need to install Xcode).
- Android only – Select Android platform (Note that you should also select the relevant dependencies).
- Mac only – Select macOS platform (Note that you will need to install Xcode).
- Fully cross-platform Xamarin apps – Select Android, iOS, and macOS platforms.
- .NET Core applications – Select .NET Core platform.
- ASP.NET Core Web Applications – Select .NET Core platform.
- Cross-platform Unity Game Development – No additional platforms need to be installed beyond Visual Studio for Mac. Refer to the Unity setup guide for more information on installing the Unity extension.
- Apps using Xamarin:
- After you have made your selections, press the Install button.
- The installer will display progress as it downloads and installs Visual Studio for Mac and the selected workloads. You might be prompted to enter your password to grant the privileges necessary for installation.
If you have network trouble while installing in a corporate environment, review the installing behind a firewall or proxy instructions.
Learn more about the changes in the release notes.
Note
If you chose not to install a platform or tool during the original installation (by unselecting it in step #6), you must run the installer again if you wish to add the components later.
Install Visual Studio for Mac behind a firewall or proxy server
To install Visual Studio for Mac behind a firewall, certain endpoints must be made accessible in order to allow downloads of the required tools and updates for your software.
Configure your network to allow access to the following locations:
Next steps
Installing Visual Studio for Mac allows you to start writing code for your apps. The following guides are provided to guide you through the next steps of writing and deploying your projects.
iOS
- Device Provisioning(To run your application on device).
Android
.NET Core apps, ASP.NET Core web apps, Unity game development
For other Workloads, refer to the Workloads page.